This guide will show how powerful the MooTools Chain class
is. In MooTools chaining facilitates the execution of a stack of
functions sequentially and is extremely powerful. I have only tested
this in MooTools v1.2 beta 2.
Chaining with MooTools 1.2-Tutorial This guide will show how powerful the MooTools Chain class
is. In MooTools chaining facilitates the execution of a stack of
functions sequentially and is extremely powerful. I have only tested
this in MooTools v1.2 beta 2.
I will be posting more of these short guides on using MooTools in
the upcoming weeks. Each will focus on a small problem and solve it
with MooTools with the aim of being a useful way to learn the framework.
Chaining you say!
Chaining is very powerful and whilst it is similar to Effect.Queue in Script.aculo.us, it can do much more! The aim of this brief tutorial is to show you how to use MooTools Chaining
in the context of queueing effects coupled with other arbitrary
actions. However, you will see that you can easily apply Chaining to do
much more than that.
From the MooTools 1.2 Docs:
A Utility Class which executes functions one after
another, with each function firing after completion of the previous.
Its methods can be implemented with Class:implement into any Class, and it is currently implemented in Fx and Request. In Fx, for example, it is used to create custom, complex animations.
Chain can be used as a stand-alone class but becomes much more powerful if you implement it into classes of your own.
In this tutorial I will be creating a class which implements Chain. The Chain class belongs to the Class.Extras component so you will need to make sure that you select Class.Extras and all its dependencies when downloading MooTools.
Implementing Chain
First of all we need to implement the methods and properties of the Chain class into our own class:
var ChainExample = new Class({
Implements: [Chain]
});
Our class now has the following methods available to it:
- Chain::chain – Pass any number of functions to add them to the bottom of the call stack.
- Chain::callChain – Pops a function off the top of the call stack and executes it.
- Chain::clearChain – Removes all functions from the call stack without executing any.
Using Chain to Execute Actions in Order
Now we have implemented Chain into our ChainExample class we are ready to make use of the functionality it provides.
The ChainExample class will add events to three button
elements. When a button element is clicked a corresponding panel will
appear. Before this happens all other panels will be faded out.
Chaining is used to make sure that these events happen in the order we
want.
The full code for ChainExample is:
/**
* Add events to buttons. Clicking a button will hide all panels before showing the panel corresponding to that button
*/
var ChainExample = new Class({
Implements: [Chain],
/**
* Define the element ID of the button and the element ID of the corresponding panel
*/
actions: new Hash({
'button-one': 'panel-one',
'button-two': 'panel-two',
'button-three': 'panel-three'
}),
/**
* An Array to store an effect instance for each panel
*/
effects: [],
initialize: function()
{
/**
* Add an onclick event to each button. Clicking a button calls the showPanel method
*/
this.actions.getKeys().each(function(buttonId) {
$(buttonId).addEvent('click', this.showPanel.bindWithEvent(this));
},this);
/**
* Create an Fx object for each panel
*/
this.actions.getValues().each(function(panelId) {
this.effects[panelId] = new Fx.Tween($(panelId), 'opacity', { duration: 'short', onComplete: function() { this.callChain();}.bind(this)});
}, this); /**
* Initialize by hiding all panels, note the call to callChain to cause stuff to happen
*/
this.hideAll();
this.callChain();
},
/**
* Add the a actions required to hide all panels to the Chain call stack
*/
hideAll: function()
{
/**
* loop each panel and Chain: 1. fade the panel, 2. set the display property to "none" after the effect has finished.
*
* Note that this function does not actually cause anything to happen, it simply adds actions to the Chain
*/
this.actions.getValues().each(function(panelId) {
this.chain(
function() { this.effects[panelId].start(0); },
function() { $(panelId).setStyles({'display': 'none'}); this.callChain(); }
);
},this);
},
/**
* Handle a button click by fading and hiding all open panels and then appearing the corresponding panel
*/
showPanel: function(event)
{
this.hideAll();
var panel = this.actions.get(event.target.get('id'));
this.chain(
function() { $(panel).setStyles({'display': 'block', 'opacity': '0'}); this.callChain(); },
function() { this.effects[panel].start(1); }
);
this.callChain(); //this call starts the chain. Since each function in the call also makes a call to callChain the entire stack will be executed
}
});
window.addEvent('domready',
function()
{
var myChain = new ChainExample();
}
);
I will only go through the code relevant to chaining in detail. Lets have a look at each important part:
ChainExample::initialize
In the constructor we bind behaviours to the buttons and create Fx objects for the panels. Notice the custom onComplete callback provided for each Fx
instance. This tells the internal chain stack to pop the next function
and run it right after the effect has finished. We are now able to
execute any function as soon as the effect completes.
ChainExample::hideAll
Look at this method carefully. A call to ChainExample::hideAll()
does not actually hide the panels. The method adds to the chain stack a
set of functions that will fade and hide each panel in order. To get
the panels to actually hide we must execute the chain stack using this.callChain().
Notice how the second function passed to this.chain invokes this.callChain(). The function is telling the chain stack to continue onto the next function by itself.
Another important thing to note is that there is no need to bind the function passed to this.chain as this is dealt with internally.
ChainExample::showPanel
This is the event handling function that will show a panel.
First off a call to ChainExample::hideAll() is made.
Remember that this method doesn’t cause anything to happen immediately.
At this point we have added all the steps needed to hide all the panels
to the chain stack. We then proceed to add steps which will show the
correct panel.
Once the entire chain stack is set up this.callChain() is executed and the entire stack will be called because each step makes its own call to this.callChain() once it has finished.
That’s the basics of Chain. We have created a class
which allows us to combine any number of effects and arbitrary
functions and ensure that the are executed in the order we want. Hence
the basic idea of Chain is to create a stack of functions and execute them in the order you please whenever you please.
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